I've tried both Voxengo Deconvolve and Space Designer with good results. In Fruity Loops, make the Fruity Loops Convolver (FLC)-Amplitube-Fruity Loops Convolver plug in sandwich Turn of the 1st and 3rd slot FLCs and tweak an Amplitube Cab and Mic to. wav file for an input signal to the DAW plug. At times it actually sound like the rooms I have tried to capture (pretty sounding or not)If you are using a handheld device for recording, try to get as much information as possible about microphone frequency range. Use Voxengo Deconvolver (VDC) to generate the 20 sec sine sweep impulse. If you liked the sound and reverb of a specific room you could fire a gun in that room (the gun shot being the impulse) then remove the impulse (gun shot) from the room recording this would leave you with the room's response to the impulse or Impulse Response. Use your experience when it does its best. An IR is an Impulse Response which is literally the response to an impulse, the impulse could be a sine wave sweep, gunshot, etc. Another advantage of the balloon is the shortness of the impulse, which in turn creates a.
VOXENGO DECONVOLVER MAKE TORPEDO IMPULSE FREE
In my case I had to experiment and decide if the built in microphones in the Zoom H4n where good enough. Voxengo Deconvolver Amplifier Profiling Free Version Works.
In my opinion they are a bit noisy and have a harsh sound.(source: Fortunately, I found an old Audio-Technica AT825 microphone in my drawers that I have not used in ages but I had a memory of that it reproduce environmental sounds quite well.
At the same time, this puts a huge demand on the system memory: deconvolving a 25-second stereo file at 96 kHz may require up to 100 MB of memory.With sweep tone tests I think I get better results with this stereo microphone than H4n's built-in microphones.(source: /microphones/Audio-Technica/AT825)( I can not guarantee the reliability of these frequency analyzes) Generate IR with Voxengo DeconvolverThe free version works great for this purpose.
VOXENGO DECONVOLVER MAKE TORPEDO IMPULSE SOFTWARE
Voxengo Deconvolver also offers a true mathematical FFT deconvolution which delivers 100% exact deconvolution. If virtual acoustic spaces dont float your boat, you may be more interested in capturing the sound of a real one, or that of some existing hardware gear or software plug-in such as a reverb (including, dare I mention it, other convolution reverbs), or indeed any effect, preamp, guitar amp, amp simulator or other device that you can pass a test signal through. Secondly, it offers a very convenient environment in which to deconvolve large sets of recorded files. First of all, it supports almost all sample formats (bit-depths) of uncompressed mono/stereo WAV files. On synths, on the other hand, such noise-floor effect. Voxengo Deconvolver overcomes these problems. As a result, on beats, this creates mellow noise bursts that make bassdrum sounds a lot softer, with a bit of stereo-field enhancement effect. And alike, existing deconvolution programs and plug-ins support only the given sample rates and bit depths, and tend to offer a very poor quality deconvolution.
Some convolution plug-ins tend to support only a small subset of available bit-depths. The other problem we may face is the input or the output bit-depth incompatibility of the recorded and the recovered files. This poses the difficulty of recovering the impulses conveniently and with minimal user effort. In many cases during some stage of the impulse capture, we typically have a rather large set of recorded test tones that were run through some device or mic'ed in some room. Hey man, its really quite simple - heres a sine sweep (24/44.1), send it through whatever you wanna make an impulse of (while simultaneously recording that, naturally), trim the beginning of the recorded file (to compensate for the latency of the sweep going out your interface, through whatever it is your capturing, and back in), and then. This enables us to use the sound of high-end reverb units, real-world rooms, halls, cathedrals, synthetic reverbs and other sources, including non-reverb ones, without any hassle and in a uniform way using only a single program or a plug-in module.Although there are many different sources of impulse responses, we also face the difficulties of acquiring these so they can be used seamlessly in any software environment. With convolution, we have an opportunity to capture the sound of anything in the world that can generate a reverb and use these sound impulses freely in any situation imaginable.
Recently, sampling (convolution) reverbs have become more and more in demand.